Fibercord whip

A fibercord whip is item used to leash and lead passive mobs.

=Obtaining=

Crafting
WIP

=Usage=

Leashing mobs
Using a fibercord whip on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by fibercord whips at once, but each mob held requires its own lead.

It is possible to leash astromech droids, blurrgs, Convors, gonk droids, hounds interrogation droids, Loth-cats, pikobis, porgs, tauntauns, tookas, Twi'leks, wampas, and vulptices.

With a mob on a fibercord whip held by the player, using the fibercord whip on any type of fence attaches the lead to. Multiple fibercord whips can be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

A fibercord whip is broken by pressing the use item control on the mob again, hitting the knot, or removing the attached fence post. Fibercord whips also break when hit by laser beams and slugs. Whenever a fibercord whip is removed or broken, it drops as an item at the location of the mob.

A fibercord whip can stretch a maximum of 10 blocks before breaking.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached fibercord whips don't break.

Hounds can't be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it can't be reattached when broken through other methods while the hound is still angry.

A fibercord whip don't prevent mobs from despawning if they normally would despawn.

A fibercord whip can be used to remove a mob from a starfighter, if the mob can normally be leashed.